luaL_newstate
lua_State *luaL_newstate (void);
Creates a new Lua state, calling lua_newstate
with an
allocation function based on the standard C realloc
function
and setting a panic function (see lua_atpanic
) that prints
an error message to the standard error output in case of fatal
errors.
Returns the new state,
or NULL
if there is a memory allocation error.