lua_getstack
int lua_getstack (lua_State *L, int level, lua_Debug *ar);
Get information about the interpreter runtime stack.
This function fills parts of a lua_Debug
structure with
an identification of the activation record
of the function executing at a given level.
Level 0 is the current running function,
whereas level n+1 is the function that has called level n.
When there are no errors, lua_getstack
returns 1;
when called with a level greater than the stack depth,
it returns 0.